![]() It’s not recommended to use this skill in a speed-tuned team as it can mess up the turn sequence unless there is sufficient speed gap between each champion. Whirlwind of Death effect does not apply to Spiderlings from Spider’s Den Dungeon. This mastery should only be taken by the attacker champion who usually do all the killing. Increases speed by 6 for each enemy you have killed, stacks across rounds in a battle, to a maximum of 18 speed. This synergizes well with Warmaster and Giant Slayer since you can inflict high damage and heal amount of HP simultaneously. Heals by 5% of damage inflicted when attacking with 50% HP or less. However, it does not enhance the damage dealt by Poison and HP Burn that are inflicted by your champions! It improves the damage from Champions skill and Tier 6 Offense Mastery (Warmaster and Giant Slayer). This is great against bosses such as Clan Boss with less than 40% HP. Increases damage inflicted to targets with less than 40% hp by 8%. In addition, this mastery is commonly used in Unkillable Clan Boss to deal maximum amount of damage within the 50 turns. Skullcrown, Basilisk, Brakus the Shifter, Leorius the Proud). It’s also recommended on champions who has passive skill to revive themselves upon killed or casts unkillable or block damage buff to themselves when low in health to deal high amount of damage. Excellent for long battles and synergizes well with Lifesteal Set or Life Drinker mastery. +5% damage when attacking with 50% HP or less. It’s particulary useful against Magic Keep Boss if you do not have any Remove Buff or Steal Buff champions. Extra damage only applies to enemies shield and not their HP. Useful against Shield champions in Arena (PvP) and Magic Keep Dungeon boss. Best offense mastery as it significantly boost damage when comboed with decent Critical Rate. This mastery is usually paired with Shield ability Champions as it protects ally from receiving any damage directly to their Health, resulting in 100% Health up-time to deal maximum damage from Heart of Glory! Useful in Arena to increase champion’s initial damage burst when they are starting their turn with full health OR champions who can be consistently be at full health from healing skills or equipped with Lifesteal Set. +5% damage when attacking with full health. This mastery is usually paired with Keen Strike to gain a 3% damage boost on average. Commonly used by 99% of the champions and benefits significantly for those who are in the Attack role. However, once you reach late game where your equipment is able to provide 100% Critical Rate, then using Blade Disciple for your damage dealer would be much beneficial to inflict higher amount of damage! ![]() This mastery should only be taken on champions that has guaranteed criticals or requires pure attack (e.g. This mastery is outclassed by Deadly Precision.
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